today i did more volcano emitter and tried to improve it a bit as well as importing the volcano to mudbox and using its tools to change its look
i also used a new kind of emitter which was located in the nDynamics rather than the Dynamics, the difference between them is that the Ndynamics has more of a realistic feeling to it, as well as this i also had to make a new collide doing the following steps
- select the emitter and the object you want it to collide with -> nMesh -> Make passive collider
today i continued to do the volcano and lava emitter with a much more fluid lava effect compared to last time, also set its initial state to the lava already being flown down the volcano
to do this you have to play the current animation to a certain part where you want it to be the new start and then do the following
- step 1: under file and edit change the menu set from the default polygons to dynamics
- step 2: go to solvers
- step 3: go to initial state
- step 4: select set state for all dynamic
- step 5: click go to start of playback range in the bottom right hand corner
- step 6: watch as you see the animation start its animation from a new starting point

