Wednesday, 28 January 2015

FMP MAYA 26-28/01/2015

FMP 26/01/2015
today i did more volcano emitter and tried to improve it a bit as well as importing the volcano to mudbox and using its tools to change its look

i also used a new kind of emitter which was located in the nDynamics rather than the Dynamics, the difference between them is that the Ndynamics has more of a realistic feeling to it, as well as this i also had to make a new collide doing the following steps
  • select the emitter and the object you want it to collide with -> nMesh -> Make passive collider
FMP 27/01/2015
today i continued to do the volcano and lava emitter with a much more fluid lava effect compared to last time, also set its initial state to the lava already being flown down the volcano

to do this you have to play the current animation to a certain part where you want it to be the new start and then do the following
  • step 1: under file and edit change the menu set from the default polygons to dynamics
  • step 2: go to solvers
  • step 3: go to initial state
  • step 4: select set state for all dynamic
  • step 5: click go to start of playback range in the bottom right hand corner
  • step 6: watch as you see the animation start its animation from a new starting point
FMP 28/01/2015
today i managed to change the color a bit more and it looks more orangey and played around with some more settings

Wednesday, 21 January 2015

FMP more MAYA work 19-21/01/2015

FMP - Maya 19/01/2015
this week we divided our team projects game level into 3 parts so we had a part to model and animate, my part of the project was to do the volcano, mountains and a lava animation for the volcano

for the pain effects you have too:
  • window -> general editors -> visor
for it to be able to be an polygon object you have to:
  • mesh output -> output quads = ticked -> modify -> convert -> paint effects to polygons
FMP - Maya 20/01/2015
this week I taught myself about emitters, I did use websites to find out how to do certain things with the emitters, it was fairly easy to understand

to make it collide you have to:
  • select the emitter and the object you want it to collide with -> Mesh -> there should be an option to collide
the link to the helpful website for future preference
http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-0F7564E2-F46E-4559-A5FB-25518497943B-htm.html


FMP - Maya 21/01/2015
this week I continued to modify the emitter and particles and tried to add a colour to the particles, the result was alright but it was my first time using an emitter

web links
http://simplymaya.com/forum/showthread.php?s=&threadid=5601
http://simplymaya.com/forum/showthread.php?t=7688
http://www.rapidtables.com/web/color/RGB_Color.htm
http://www.digitaltutors.com/forum/showthread.php?5356-randomizing-color-(rgbPP)-on-particles



Wednesday, 14 January 2015

FMP MAYA refresher 12-14/01/2015

FMP MAYA refresher 12/01/2015
today in the refresher we had to make a house from a picture of a cartoon of our choice. the house I am making is the Simpsons house since the Simpsons is a cartoon and the design of the house is very good

shortcuts to remember
  • q = select tool
  • w = move tool
  • e = rotate tool
  • r = scale tool
  • alt + LMB = rotate camera
  • alt + MMB = move camera
  • alt + RMB = zoom camera
create -> polygon primitives -> interactive creation

interactive creation is the ability to create the shape anywhere, if this is unselected it will create a small version of the shape in the center

FMP MAYA refresher 13/01/2015

in this weeks work on Maya we learned to use paint tools and we made a small library of paint effects that we would use in our environment

shortcuts to remember
  • hold B to change the brush size
  • hold M to change depth of the brush
FMP MAYA refresher 14/01/2015
today we continued with the paint effect library, I had to make another for different effects that will be changed into polygons

Tubes -> Behaviour -> Turbulence

when selecting the paint effects that will be changed into polygons, in one of the mesh output areas you must select the output quads before actually converting the shape to a polygon

Wednesday, 7 January 2015

FMP 07/01/2015

FMP 07/01/2015

phase 2

the pitch presentation

what is included in the presentation?
the things in the pitch such as the character, the environment and the plot

how will the presentation be presented?
there are two way we can present it, the first is with prezi, prezi is a good website and the presentation will be presented and the other is with PowerPoint, PowerPoint is easy to use and you can make the slides just as easy as using prezi

the dope sheet

the dope sheet has the different sections of each pose, my poses were hurt and idle, we had to do the different sections of the poses and write about whats happening in the section of the poses action

overview
we presented the pitch in front of the class and the camera, I think our group did well and seeing all the other groups game ideas were quite interesting as they all had their own unique ideas. also the dope sheet went well, i managed to do the different sections in the end and i did have to retry a couple of times before that, but im happy with the final results