Wednesday, 21 January 2015

FMP more MAYA work 19-21/01/2015

FMP - Maya 19/01/2015
this week we divided our team projects game level into 3 parts so we had a part to model and animate, my part of the project was to do the volcano, mountains and a lava animation for the volcano

for the pain effects you have too:
  • window -> general editors -> visor
for it to be able to be an polygon object you have to:
  • mesh output -> output quads = ticked -> modify -> convert -> paint effects to polygons
FMP - Maya 20/01/2015
this week I taught myself about emitters, I did use websites to find out how to do certain things with the emitters, it was fairly easy to understand

to make it collide you have to:
  • select the emitter and the object you want it to collide with -> Mesh -> there should be an option to collide
the link to the helpful website for future preference
http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-0F7564E2-F46E-4559-A5FB-25518497943B-htm.html


FMP - Maya 21/01/2015
this week I continued to modify the emitter and particles and tried to add a colour to the particles, the result was alright but it was my first time using an emitter

web links
http://simplymaya.com/forum/showthread.php?s=&threadid=5601
http://simplymaya.com/forum/showthread.php?t=7688
http://www.rapidtables.com/web/color/RGB_Color.htm
http://www.digitaltutors.com/forum/showthread.php?5356-randomizing-color-(rgbPP)-on-particles



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